Naomi Clark: The Game Designer Who Challenges Stereotypes
Naomi Clark is a game designer, educator, and author who has been making games for over two decades. She is known for her innovative and diverse games that explore topics such as gender, sexuality, identity, and social justice. She is also a co-founder of the NYU Game Center, where she teaches game design and development.
In this article, we will look at some of Naomi Clark’s most notable games and how they challenge stereotypes and norms in the gaming industry and society.
Consentacle: A Game About Trust and Communication
Consentacle is a cooperative card game that simulates a consensual sexual encounter between a human and a tentacled alien. The game uses a unique system of cards and tokens to represent the actions, feelings, and trust of the players. The game does not use any explicit language or imagery, but rather relies on the players’ imagination and interpretation.
The game aims to explore the themes of consent, communication, intimacy, and empathy in a playful and non-judgmental way. It also challenges the assumptions and stereotypes about sex and sexuality that are often present in mainstream media and culture.
Sissyfight 2000: A Game About Social Aggression
Sissyfight 2000 is a multiplayer online game that recreates the experience of a schoolyard fight among girls. The game uses a simple interface of buttons and icons to allow the players to insult, tease, tattle, or ally with each other. The game also features a chat system that enables the players to communicate with each other.
The game is designed to expose the dynamics of social aggression and bullying among girls, as well as the role of gender norms and expectations in shaping their behavior. The game also encourages the players to reflect on their own actions and choices, and how they affect others.
Double Zero: A Game About Body Image
Double Zero is a card game that explores the issue of body image and self-esteem among women. The game consists of cards that depict different body parts, such as breasts, hips, legs, etc. The players have to arrange the cards on a grid to create their ideal body image. The game also includes cards that represent external influences, such as media, family, friends, etc., that can affect the players’ perception of their bodies.
The game is intended to spark a conversation about the pressures and expectations that women face regarding their appearance, and how they can cope with them. The game also aims to celebrate the diversity and beauty of women’s bodies.
Naomi Clark is a game designer who creates games that challenge stereotypes and norms in the gaming industry and society. Her games explore topics such as gender, sexuality, identity, and social justice in innovative and diverse ways. She is also an educator who teaches game design and development at the NYU Game Center.